Biofeedback Technology in The Journey to Wild Divine
Dr. Bob Whitehouse is a psychologist certified in
biofeedback, and a former board member for the Association for Applied
Psychophysiology and Biofeedback, and Sunny Turner is a MA/biofeedback
practitioner.
Biofeedback uses electronic equipment to monitor
people's internal physiological states and gives feedback that helps
the recipient learn how to control these states, to activate, balance,
release or to recover from them. Usually this also involves a coach,
who guides the process, interprets the results, and makes suggestions.
In The Journey to Wild Divine, however, the game itself
gives you information about whether you're progressing or not. And, if
you're having trouble, you can ask for help from a mentor within the
game on how to change your energy.
The Journey's
biofeedback component measures a player's Skin Conductance Level (SCL)
and Heart Rate Variability (HRV). SCL measures sweat gland activity.
Increased perspiration indicates increased autonomic nervous system
activation, which is associated with increased energy-both positive,
like excitement, and negative, like nervousness.
HRV is calculated from the differences in heart rate
from one heartbeat to another. No two intervals are exactly the same,
and you need a device more sophisticated than just taking your pulse to
determine it. Greater HRV is a healthy goal. In fact, people who
exhibit this tend to live longer and enjoy life more. Parts of The Journey require users to attain this goal in order to move forward in the game.
Examining HRV is the fastest growing area in
biofeedback and it can provide important methods of working with our
own physiology. The Institute of HeartMath is one of many research
groups that has been studying the effects of greater HRV. It combines
research-based techniques and unique technology to help people fight
the stresses of everyday life. Its research suggests that when you
increase your HRV you can reach a state of coherence within the power
spectrum frequencies of the heart that then gets the brain to
synchronize with the heart and boost the immune system. This coherence
pattern in the heart frequencies is also known as the heart's Resonant
Frequency. Meditation, slow and easy abdominal breathing, or connecting
with positive emotions are three researched ways for getting this
desired pattern of both strength and balance. By synchronizing your
heart rate with the breath (two skills that can be gained through
playing The Journey),
you can quite easily reach your heart's Resonant Frequency. . Also,
when we are in this state of coherence, its desired vibration pattern
ripples out around us in an electromagnetic doughnut shape detectable
eight or more feet in all directions. It even shows up in the
brainwaves of anyone we touch! Who wouldn't want to experience the
positive effects of such a state more and more often?
Movement through parts of and ultimately the conclusion of The Journey
is dependent upon a person's ability to regulate their energy or
physiological reactions by experiencing the mind/body connection
associated with such emotions as joy, hope, excitement, relaxation and
patience, to mention a few. The body responds by increasing, decreasing
or synchronizing body rhythms, like the Heart Breath, in a positive and
healthy way. Most other biofeedback games simply tell people whether
their SCL or pulse rate is moving up or down, and they have to figure
out what's happening to them when this occurs. Usually these games
require players to maintain just one thing-a very stable SCL or heart
rate. At best, they can create some subtle changes to influence the
outcome of the game.
To succeed in The Journey,
players have to learn certain principles, which basically require an
"allowing attitude"-a kind of passive will. It's the difference between
saying "I must do this," and learning that the only way you're going to
progress is by deepening your breathing or being in touch with more
positive emotions or imagining that what you want to happen is already
happening-bringing the wished-for event into the present.
In biofeedback terms, the game is set up so that
players might actually have to raise either their sweat gland activity
or heart rate in order to get through one particular barrier, while
moving into a more balanced, or even calmer, state to successfully
navigate another area. Progress in the game depends upon how well
players integrate these biofeedback skills to accomplish the varying
events.
At some point in the game, if a player has learned how
to control their internal states to a degree, they can have an internal
shift-something akin to an "aha" experience, where they just know
how to do things. The game actually begins to occur in their minds. For
example, they might just automatically let the inhale and exhale become
equal in their breathing and deepen it a little bit. This would result
in their going into the desired pattern of increased heart rate
variability. Or they might accomplish the same thing by connecting with
positive emotions. Continuing to play can result in a training effect,
improving the capacity of the body to healthfully regulate itself.
The game gives players more awareness of the emotional,
mental-and potentially spiritual-correlation of physical states. When
players acquire enough awareness of how to make the shift from one
state to another, they can begin to do this voluntarily. They can have
integrated what we call our BEST team: Body, Emotions, Spirit and
Thought.
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